BTC $79,942.36 +0.21%
ETH $2,505.81 +0.94%
BNB $751.02 -2.47%
XRP $1.42 +0.43%
SOL $105.88 +2.55%
TRX $0.3353 +0.43%
DOGE $0.0903 +0.32%
ADA $0.2214 +0.86%
BCH $258.75 +0.35%
LINK $12.98 +8.12%
HYPE $87.23 +2.19%
AAVE $134.58 +0.18%
SUI $0.8068 +1.03%
XLM $0.1860 +0.81%
ZEC $1,221.38 +19.91%
BTC $79,942.36 +0.21%
ETH $2,505.81 +0.94%
BNB $751.02 -2.47%
XRP $1.42 +0.43%
SOL $105.88 +2.55%
TRX $0.3353 +0.43%
DOGE $0.0903 +0.32%
ADA $0.2214 +0.86%
BCH $258.75 +0.35%
LINK $12.98 +8.12%
HYPE $87.23 +2.19%
AAVE $134.58 +0.18%
SUI $0.8068 +1.03%
XLM $0.1860 +0.81%
ZEC $1,221.38 +19.91%

幣安公佈 Hamster Kombat 代幣經濟學,75% 的代幣用於一二季玩家獎勵

2024-09-13 10:44:57

ChainCatcher 消息,幣安公布 TON 生態遊戲 Hamster Kombat 代幣經濟學。HMSTR 代幣總量為 1000 億枚,幣安上線時初始流通量為 643.75 億枚。

其中總供應量 60% 代幣將用於第一季玩家獎勵,15% 代幣將用於第二季玩家獎勵,3% 代幣將分配給幣安 Launchpool,4% 代幣將用於流動性,8% 代幣將分配給團隊,4% 代幣將用於行銷,6% 代幣將用於合作與資助。

app_icon
ChainCatcher 與創新者共建Web3世界