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og

OG in the cryptocurrency field usually refers to "Original Gangster," used to describe those pioneers and early supporters who were involved in the early stages of Bitcoin and blockchain technology. These individuals are often regarded as having played a significant role in the development and popularization of cryptocurrency, respected for their contributions in technology, investment, and community building. OG can also generally refer to senior figures with rich experience and profound influence in a particular field.
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first_img Circle becomes the front sponsor of Chelsea, and the USDC logo will appear on the jersey

Stablecoin issuer Circle has reached a sponsorship agreement with Premier League giant Chelsea, becoming its chief partner and official shirt front sponsor. According to news released on Friday, Circle and the USDC brand logo will appear on the jerseys of Chelsea's men's, women's, and youth teams starting from the 2026/27 season. Circle stated that stablecoins are moving from early adoption to mainstream, bringing USDC to one of the largest global stages in sports, reflecting the scale and ambition of this opportunity.Circle CEO Jeremy Allaire stated that USDC is built on the idea that "currency should operate seamlessly for everyone around the world, just like the internet," and the partnership with Chelsea connects a global sports community based on the same borderless vision. Chelsea chairman Jason Gannon noted that this collaboration places Chelsea at the forefront of the digital evolution in football. The specific amount and duration of the agreement have not been disclosed.This collaboration comes as the crypto industry rebuilds its sports sponsorship landscape following a market downturn in 2022. Previously, Crypto.com secured a 20-year naming rights deal for the former Staples Center for $700 million, and OKX had also partnered with Manchester City. In June of this year, the UK's Financial Conduct Authority warned Premier League and other football clubs to be cautious of sponsorship agreements with unauthorized crypto companies, while Circle holds an electronic money institution license from the UK FCA. Chelsea will debut the jerseys featuring the Circle and USDC logos in their home match against Brighton on Sunday.

Changxin Technology's revenue in the first half of the year was 150.31 billion yuan, a year-on-year increase of 873.64%

Changxin Technology released its 2026 semi-annual report, with revenue of 150.31 billion yuan in the first half of the year, a year-on-year increase of 873.64%; net profit attributable to shareholders was 77.61 billion yuan, compared to a loss of 2.33 billion yuan in the same period last year; net cash flow from operating activities was 131.16 billion yuan, a year-on-year increase of 2985.64%; gross profit margin was 84.84%, and R&D investment was 6.859 billion yuan, accounting for 4.56% of revenue. As of the end of the reporting period, total assets were 468.078 billion yuan, and net assets were 270.749 billion yuan.The company is the fourth largest DRAM IDM manufacturer globally and the largest in China, with products covering DDR5, LPDDR5/5X, LPDDR6, etc. It has collaborated with leading clients such as Alibaba Cloud, ByteDance, Tencent, Lenovo, Xiaomi, OPPO, and vivo, and the fifth-generation process technology platform is undergoing customer certification. As of June 30, the company held a total of 4,484 domestic patents and 3,400 foreign patents, with 7,491 R&D personnel, accounting for 33.42%. The company has no controlling shareholder or actual controller, with the largest shareholder, Qinghui Jidian, holding 21.67%. The company was listed on the Sci-Tech Innovation Board on July 27, with an issue price of 8.66 yuan per share, and its market value exceeded 3.5 trillion yuan on the first day of trading.

first_img Analysis: The demand for AI infrastructure is longer than that of the internet, and general programming still drives ARR

Analysis of the AI semiconductor and infrastructure cycle indicates that the demand for AI infrastructure will continue to exceed that of the internet era, as user penetration and per capita token are multiplied and converted into tokens, significantly raising the ceiling. User penetration has surpassed 50%, with growth primarily coming from the still-early per capita token; the median monthly AI spending per employee in U.S. companies is about $12, which could long-term approach around 10% of white-collar salaries, approximately $1,000 per month, leaving nearly two orders of magnitude of space in between. Unlike the flat subscriptions and extremely low marginal hardware consumption of the internet, the high costs of inference make the marginal cost of a single access higher, requiring greater infrastructure intensity.After developers program, the next ARR growth will still mainly come from broad programming: non-programmers use programming infrastructure to complete non-programming tasks across industries, with programming becoming the default execution kernel for agents. Tasks related to broad programming account for about 60% to 70% of ARR. As of June 2026, Codex accounted for 64% of the total output tokens from Codex and ChatGPT among OpenAI's enterprise clients; since February, Codex has seen a much higher weekly growth in verticals such as law, sales recruitment, and marketing compared to engineering. In Anthropic's revenue, narrow development/software accounts for about 40%, while finance and insurance exceed 20%, with law, life sciences, retail, and others also having considerable shares.The demand-side token growth logic remains, with a high overlap between funders and beneficiaries.

first_img Viewpoint: The AI application layer should not be priced based on tokens, but should be anchored to "recognizable work value."

a16z partner Sarah Wang recently published an article pointing out that AI application layer products should not price based on tokens like the model layer, but rather on "recognizable work units." The article argues that token pricing anchors the value of application products to a unit whose cost is continuously declining, making it difficult for customers to predict context length, retrieval volume, or reasoning time, and improperly compares applications to raw computing power.The article suggests a tiered pricing model based on value levels: model layer priced by tokens; application layer priced by recognizable work units for customers (such as account research briefs, code modifications, completed queries), which can be encapsulated through Credits; and scenarios that are attributable and have clear value priced directly by results (such as resolved customer service conversations, qualified leads). The design of Credits should map to different levels of work difficulty to protect gross margins and distinguish "work value" from "delivery cost." The article uses Clay as an example, where its new pricing separates Data Credits (third-party data) from Actions (orchestrated work), only passing on costs for reasoning models with significant cost fluctuations without markup. The author believes that pricing anchored to value rather than computing cost allows customers to understand spending in relation to value, while also benefiting product providers in maintaining profit margins.
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