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first_img Tencent Hunyuan releases and open-sources Hy4 preview, with a total of 770B parameters and 49B activated

Tencent Hunyuan has released and open-sourced the next-generation large language model Hy4 preview. This model has a total of 770B parameters and 49B active parameters, with a context length exceeding 1M. It demonstrates strong capabilities in real productivity tasks such as coding, office work, and science, firmly placing it in the top tier of open-source models. Hy4 preview significantly expands in model size, context length, and data scale, and enhances real-world performance through high-quality data co-built with Tencent experts in software engineering, gaming, finance, security, and deep collaboration with products like WorkBuddy.In software engineering, the model enhances understanding, planning, debugging, and verification capabilities for long-range development tasks, enabling the construction of complex front-end projects like a Three.js miniature town from scratch. In game development, it supports generating playable prototypes from a single sentence and can complete a full demo in Unity. In smart office applications, it can handle complex financial audits, filtering, analyzing, and delivering from multiple documents. In scientific research, it achieves acceleration in tasks such as molecular dynamics simulations and has initially formed a recursive self-improvement feedback loop.Hy4 preview can be experienced in Tencent products such as WorkBuddy/CodeBuddy domestic and international versions, Yuanbao, ima, and can also be accessed via API calls through Tencent Cloud Tokenhub and OpenRouter. WorkBuddy/CodeBuddy will launch a limited-time free activity for two weeks. Since the reconstruction of the infrastructure, the Hunyuan large model has iterated a major version approximately every two months, continuously optimizing through a preview-first and formal version-following approach.

first_img Xiaopeng Robotics subsidiary completes over $900 million in financing, with a post-investment valuation exceeding $6.3 billion

Xpeng Motors (NYSE: XPEV) robotics subsidiary has signed a share purchase agreement with investors, aiming to raise over $900 million, with a post-investment valuation exceeding $6.3 billion. Xpeng stated that this is the largest single financing completed by a Chinese company in the robotics field to date. The financing round was led by IDG Capital, with strategic follow-on investments from Tencent and Alibaba, and participation from Gao Rong Capital and others.In terms of financing structure, external investors contributed approximately $600 million, Xpeng's subsidiary contributed about $200 million, and CEO He Xiaopeng along with co-president Gu Hongdi's related entities contributed around $100 million. Xpeng will retain about 82% of the controlling stake and consolidate this business. The funds will be used for the research and development of the flagship humanoid robot IRON, the construction of embodied intelligence and data capabilities, as well as mass production and business expansion aimed for the end of 2026. IRON is equipped with Xpeng's self-developed robotics and AI-specific chips.This subsidiary is part of Xpeng's robotics platform Dogotix (Xpeng robotic dog/humanoid robot related entities). Alibaba and Tencent had previously participated as Pre-IPO investors in the financing of the Chinese humanoid robotics company Yushu Technology.

Tencent IEG restructures its AI gaming division, aiming to explore AI-native games

Tencent Interactive Entertainment Group (IEG) is integrating ARC Lab and the Game AI Engine Department to establish a new AI gaming department (tentatively named ARC Lab), led by Chen Dong, the head of Tencent Games Public Technology. The aim is to explore AI-native games. The department currently has about 100 people, with plans to expand to 400 to 500, and is actively recruiting on a large scale for top multimodal generation teams, covering areas such as audio and video foundational models, video world models, Agents, etc.According to informed sources, the early formation model of the department references the talent and data supply chain paths of Seedance and Keling, focusing on exploring the possibility of directly generating games from video models. Tencent IEG has a cash flow of 130.1 billion yuan in game revenue for the first half of the year and approximately 10,000 H card computing power reserves, as well as exclusive game data that cannot be accessed by the mixed Yuan large model. Currently, Tencent's AI game development is showing a parallel multi-system situation: TEG provides basic capabilities, the IEG middle platform integrates tools, and the four major studios are advancing independently, with no unified standards yet. The specific organizational structure is still being refined, and the final plan will be subject to official announcement.

hot_img Tencent's Q2 revenue reached 204.79 billion yuan, an 11% year-on-year increase, with capital expenditure of 52.78 billion yuan exceeding expectations, and rapid growth in WorkBuddy users

Tencent Holdings released its Q2 2026 financial report, with revenue of 204.79 billion yuan, a year-on-year increase of 11%, slightly exceeding market expectations; Non-IFRS net profit was 68.4 billion yuan, a year-on-year increase of 9%; profit attributable to equity holders of the company was 56.022 billion yuan, a year-on-year increase of 0.7%. Capital expenditure was 52.78 billion yuan, a year-on-year increase of 176%, far exceeding the market expectation of 32.14 billion yuan, mainly used for AI infrastructure investment. The free cash flow for the quarter was negative 13.8 billion yuan; excluding prepayments for AI computing power purchases, free cash flow was 37.6 billion yuan.In terms of business, value-added services revenue was 98.4 billion yuan, a year-on-year increase of 8%, with domestic game revenue at 47.3 billion yuan, a year-on-year increase of 17%, significantly contributed by "Delta Action," "Valorant," and "Lock Kingdom: World"; international market game revenue was 18.6 billion yuan, down 0.8% year-on-year due to exchange rate effects, but up 4% year-on-year when calculated at constant exchange rates. Marketing services revenue was 43.6 billion yuan, a year-on-year increase of 22%, making it the fastest-growing segment; financial technology and enterprise services revenue was 60.3 billion yuan, a year-on-year increase of 9%.Regarding AI products, the report specifically mentioned that WorkBuddy achieved rapid user growth and a healthy user retention rate, with strong user willingness to pay. Its market-leading position is attributed to its strong harness engineering capabilities, a rich selection of models, and an industry-leading skill library. The official version of Hy3 saw a more than 68-fold increase in usage in the week following its launch compared to the previous generation, consistently ranking among the top three globally in terms of OpenRouter token consumption, with plans for a larger parameter scale Hy4 to be released soon. The AI agent Xiaowei within WeChat has initiated a small-scale gray testing. Excluding the contribution from new AI products, Non-IFRS operating profit increased by 19% year-on-year to 86.1 billion yuan. By the end of the quarter, the company's net cash decreased from 146.9 billion yuan at the end of March to 58.2 billion yuan.

hot_img WorkBuddy has been online for three months with a DAU exceeding 13 million, and Tencent's office agent is accelerating commercialization

According to a report by Z Finance, Tencent's AI-native desktop intelligent agent platform WorkBuddy entered public beta on March 9, achieving a monthly active user count of 20 million across all platforms within 3 months, with daily active users surpassing 13 million, including over 2 million daily active users on the PC side, and a DAU/MAU ratio stabilizing between 65%-75%. The product is led by Liu Yi, Vice President of Tencent Cloud, with a core team of about one hundred people, classified internally as one of the highest priority AI projects. The team claims they are currently only "temporarily ahead by half a position."WorkBuddy is derived from Tencent's previously launched AI programming assistant CodeBuddy, which has already covered about 12,000 engineers within Tencent. The product completed prototype development on January 17, and after the public beta in March, it has undergone a total of 43 iterations, gradually integrating capabilities related to QClaw developed by the Tencent PC Manager team based on an open-source framework. The product adopts a multi-model access strategy, with the underlying self-developed Harness engine for unified scheduling.In terms of commercialization, at the end of April, Tencent Cloud adjusted its pricing: the SaaS enterprise version was raised from 78 yuan/person/month to 198 yuan, and the private cloud enterprise version was raised from 158 yuan to 316 yuan. Market information indicates that it has acquired thousands of enterprise clients and over one hundred thousand paid seats, with an estimated annual revenue of about 300 million yuan. Third-party evaluations show that the product scored an average of 2.31/4 points on 70 questions (Word category 2.85 points, Design category 1.45 points), indicating that it is still some distance from producing stable results without manual modifications.
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