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BCH $246.09 -8.66%
LINK $11.43 -4.34%
HYPE $80.26 -4.47%
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SUI $0.7421 -5.08%
XLM $0.1790 -4.21%
ZEC $802.15 -1.10%

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first_img Tencent Hunyuan releases and open-sources Hy4 preview, with a total of 770B parameters and 49B activated

Tencent Hunyuan has released and open-sourced the next-generation large language model Hy4 preview. This model has a total of 770B parameters and 49B active parameters, with a context length exceeding 1M. It demonstrates strong capabilities in real productivity tasks such as coding, office work, and science, firmly placing it in the top tier of open-source models. Hy4 preview significantly expands in model size, context length, and data scale, and enhances real-world performance through high-quality data co-built with Tencent experts in software engineering, gaming, finance, security, and deep collaboration with products like WorkBuddy.In software engineering, the model enhances understanding, planning, debugging, and verification capabilities for long-range development tasks, enabling the construction of complex front-end projects like a Three.js miniature town from scratch. In game development, it supports generating playable prototypes from a single sentence and can complete a full demo in Unity. In smart office applications, it can handle complex financial audits, filtering, analyzing, and delivering from multiple documents. In scientific research, it achieves acceleration in tasks such as molecular dynamics simulations and has initially formed a recursive self-improvement feedback loop.Hy4 preview can be experienced in Tencent products such as WorkBuddy/CodeBuddy domestic and international versions, Yuanbao, ima, and can also be accessed via API calls through Tencent Cloud Tokenhub and OpenRouter. WorkBuddy/CodeBuddy will launch a limited-time free activity for two weeks. Since the reconstruction of the infrastructure, the Hunyuan large model has iterated a major version approximately every two months, continuously optimizing through a preview-first and formal version-following approach.

first_img Epoch AI: OpenAI and Anthropic's revenue is growing rapidly, reaching an annualized total of 105 billion dollars

Epoch AI updates that the revenue growth rates of OpenAI and Anthropic have reached or exceeded the rare levels seen in historically comparable tech companies. Over the past year, OpenAI increased its annualized revenue run rate from $13 billion to over $40 billion, achieving approximately threefold growth; Anthropic's revenue is projected to grow from $1 billion in 2025 to $9 billion, with a further acceleration in the first quarter of 2026, reaching an annualized run rate of over three times, reportedly hitting $65 billion by the end of July.The combined revenue of the two companies is expected to grow approximately threefold in 2024, over fourfold in 2025, and from $30 billion to $105 billion by August 2026, achieving about 3.5 times growth. The article notes that maintaining over 100% annual growth at a scale exceeding $1 billion is extremely rare, with the growth rate for 2025 already being record-breaking, and further acceleration in 2026 on a higher base.Epoch AI analysis states that the overall annualized revenue of the generative AI market is close to $200 billion, with the two companies accounting for about half. The continued hypergrowth may stem from the combination of capability advancements and diffusion, with future trends depending on whether growth comes more from sustained technological advancements or application diffusion; if the growth rate is maintained, it will significantly impact economic scale, but it may also slow down with maturity.

The Sandbox: Compensation will be carried out based on the on-chain snapshot before the attack, and the compensation application process is expected to open within two weeks

The Sandbox released an update on the security vulnerability attack incident involving the SAND cross-chain bridge, stating that the attacker modified the verification mechanism to forge cross-chain deposit messages and mint unbacked SAND. This incident resulted in approximately 14.7423 million SAND being withdrawn, valued at about $697,000. Additionally, some uncollateralized SAND was profited through market trading, leading to an overall economic impact of approximately $1.497 million, of which the attacker actually obtained about $987,000.The Sandbox stated that the attack did not affect the supply of SAND on Ethereum and Polygon, with the total amount of SAND on Ethereum remaining unchanged at 3 billion. There were also no super administrator privileges stolen, and the attack stemmed from a vulnerability caused by the combination of the general call function in the token contract and the design of bridge permissions. Currently, the related addresses have been marked, and collaboration has begun with exchanges, security agencies, and the LayerZero team.For affected users, The Sandbox promises to compensate wallets holding legitimate bridged SAND with a 1:1 ratio of SAND on the Ethereum chain based on an on-chain snapshot taken before the attack. The compensation application process is expected to open within two weeks and will last for two weeks.
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